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Cards similar to War-Wing Siren (400)

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Omnath Locus of the Roil

Omnath, Locus of the Roil

Legendary Creature — Elemental (3/3)

When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.

8.5 /10
$5.92
Raffine Scheming Seer

Raffine, Scheming Seer

Legendary Creature — Sphinx Demon (1/4)

Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

8.6 /10
$3.55
Resplendent Griffin

Resplendent Griffin

Creature — Griffin (2/2)

Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

1.4 /10
$0.04
River Song

River Song

Legendary Creature — Human Time Lord Rogue (2/2)

Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.

6.2 /10
$0.11
Scuttling Sentinel

Scuttling Sentinel

Creature — Crab Elf (3/2)

Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)

1.1 /10
$0.20
Shackle Slinger

Shackle Slinger

Creature — Human Soldier (3/2)

Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

1.4 /10
$0.04
Sharktocrab

Sharktocrab

Creature — Shark Octopus Crab (4/4)

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.2 /10
$0.06
Slogurk the Overslime

Slogurk, the Overslime

Legendary Creature — Ooze (3/3)

Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.

7.6 /10
$0.28
Sophia Dogged Detective

Sophia, Dogged Detective

Legendary Creature — Human Detective (3/4)

When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample.
, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control.
Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.

5.2 /10
$0.44
Soulherder

Soulherder

Creature — Spirit (1/1)

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

9.5 /10
$0.81
Surrakar Spellblade

Surrakar Spellblade

Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

5.2 /10
$0.22
The Master Mesmerist

The Master, Mesmerist

Legendary Creature — Time Lord Rogue (3/3)

: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.

5.3 /10
$0.10
The Wise Mothman

The Wise Mothman

Legendary Creature — Insect Mutant (3/3)

Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

7.4 /10
$8.72
Thing in the Ice  Awoken Horror

Thing in the Ice // Awoken Horror

Creature — Horror // Creature — Kraken Horror (0/4)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Awoken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

8.2 /10
$2.37
Toluz Clever Conductor

Toluz, Clever Conductor

Legendary Creature — Human Rogue (3/1)

When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.

6.4 /10
$0.04
Trawler Drake

Trawler Drake

Creature — Phyrexian Drake (0/0)

Flying
Trawler Drake enters the battlefield with an oil counter on it.
Trawler Drake gets +1/+1 for each oil counter on it.
Whenever you cast a noncreature spell, put an oil counter on Trawler Drake.

5.1 /10
$0.04
Trygon Prime

Trygon Prime

Creature — Tyranid (4/4)

Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.

7.1 /10
$0.06
Tyranid Prime

Tyranid Prime

Creature — Tyranid (0/4)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Synapse Creature — Other creatures you control have evolve.

7.8 /10
$0.22
Vodalian WaveKnight

Vodalian Wave-Knight

Creature — Merfolk Knight (3/3)

Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.

8.1 /10
$0.48
Warping Wurm

Warping Wurm

Creature — Wurm (1/1)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.

0.3 /10
$0.67
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