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Cards similar to Ward of Lights (400)

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Mischievous Catgeist  Catlike Curiosity

Mischievous Catgeist // Catlike Curiosity

Creature — Cat Spirit // Enchantment — Aura (1/1)

Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Catlike Curiosity

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

6.9 /10
$0.11
Peace of Mind

Peace of Mind

Enchantment

, Discard a card: You gain 3 life.

4.6 /10
$0.25
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.13
Sanctimony

Sanctimony

Enchantment

Whenever an opponent taps a Mountain for mana, you may gain 1 life.

2 /10
$0.15
Shield of Duty and Reason

Shield of Duty and Reason

Enchantment — Aura

Enchant creature
Enchanted creature has protection from green and from blue.

7.2 /10
$0.36
Sigardas Aid

Sigarda's Aid

Enchantment

You may cast Aura and Equipment spells as though they had flash.
Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.

9.7 /10
$9.15
Spirit of the Labyrinth

Spirit of the Labyrinth

Enchantment Creature — Spirit (3/1)

Each player can't draw more than one card each turn.

8.9 /10
$1.18
Spiritual Focus

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

1.1 /10
$0.28
Stasis Snare

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

6.3 /10
$0.07
Stony Silence

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

8.9 /10
$2.71
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.4 /10
$0.57
Suppression Field

Suppression Field

Enchantment

Activated abilities cost more to activate unless they're mana abilities.

6.9 /10
$1.06
Bitter Chill

Bitter Chill

Enchantment — Aura

Enchant creature
When Bitter Chill enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.

5.8 /10
$0.03
Crack in Time

Crack in Time

Enchantment

Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.

5.7 /10
$0.11
Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.3 /10
$0.20
Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.7 /10
$0.33
Dead Mans Chest

Dead Man's Chest

Enchantment — Aura

Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

8.4 /10
$0.34
Equipoise

Equipoise

Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

3.3 /10
$1.90
Feast of the Victorious Dead

Feast of the Victorious Dead

Enchantment

At the beginning of your end step, if one or more creatures died this turn, you gain that much life and distribute that many +1/+1 counters among creatures you control.

8.1 /10
--
Founding the Third Path

Founding the Third Path

Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.
II — Target player mills four cards.
III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

6.4 /10
$0.13
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