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Cards similar to Watchwolf (400)

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Silverquill Apprentice

Silverquill Apprentice

Creature — Human Warlock (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.

1.7 /10
$0.03
Silverquill Silencer

Silverquill Silencer

Creature — Human Cleric (3/2)

As Silverquill Silencer enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.

3.5 /10
$0.08
Simic Guildmage

Simic Guildmage

Creature — Elf Wizard (2/2)

( can be paid with either or .)
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.

4.1 /10
$0.24
Skarrg Guildmage

Skarrg Guildmage

Creature — Human Shaman (2/2)

: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

4.7 /10
$0.13
Skull Prophet

Skull Prophet

Creature — Human Druid (3/1)

: Add or .
: Mill two cards.

9.4 /10
$0.97
Skullbriar the Walking Grave

Skullbriar, the Walking Grave

Legendary Creature — Zombie Elemental (1/1)

Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

7.5 /10
$0.59
Sky Terror

Sky Terror

Creature — Dinosaur (2/2)

Flying, menace

6.2 /10
$0.11
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat (1/1)

Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.

7.9 /10
$0.20
Skyknight Vanguard

Skyknight Vanguard

Creature — Human Knight (1/2)

Flying
Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

8.9 /10
$0.77
Skyrider Elf

Skyrider Elf

Creature — Elf Warrior Ally (0/0)

Flying
Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

2.5 /10
$0.11
Somnomancer

Somnomancer

Creature — Kithkin Wizard (2/1)

When Somnomancer enters the battlefield, you may tap target creature.

0.6 /10
$0.08
Spined Sliver

Spined Sliver

Creature — Sliver (2/2)

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

5 /10
$0.48
Stenn Paranoid Partisan

Stenn, Paranoid Partisan

Legendary Creature — Human Wizard (2/2)

As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land.
Spells you cast of the chosen type cost less to cast.
: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.

8.4 /10
$0.22
Stun Sniper

Stun Sniper

Creature — Human Archer (1/1)

, : Stun Sniper deals 1 damage to target creature. Tap that creature.

3.4 /10
$0.18
Sunhome Guildmage

Sunhome Guildmage

Creature — Human Wizard (2/2)

: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.

4.8 /10
$0.08
Swarm Guildmage

Swarm Guildmage

Creature — Elf Shaman (2/2)

, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
, : You gain 2 life.

3.7 /10
$0.04
Swiftblade Vindicator

Swiftblade Vindicator

Creature — Human Soldier (1/1)

Double strike, vigilance, trample

7.7 /10
$0.22
Sygg River Guide

Sygg, River Guide

Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Target Merfolk you control gains protection from the color of your choice until end of turn.

4.5 /10
$0.70
Syndicate Guildmage

Syndicate Guildmage

Creature — Human Cleric (2/2)

, : Tap target creature with power 4 or greater.
, : Syndicate Guildmage deals 2 damage to target opponent or planeswalker.

2.3 /10
$0.06
Taii Wakeen Perfect Shot

Taii Wakeen, Perfect Shot

Legendary Creature — Human Mercenary (2/3)

Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.

4 /10
$0.21
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