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Cards similar to Water Wurm (400)

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Mountain Goat

Mountain Goat

Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

2.9 /10
$0.41
Mystic Penitent

Mystic Penitent

Creature — Human Nomad Mystic (1/1)

Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

0.6 /10
$0.15
Neurok Spy

Neurok Spy

Creature — Human Rogue (2/2)

Neurok Spy can't be blocked as long as defending player controls an artifact.

1.5 /10
$0.17
Nightkin Ambusher

Nightkin Ambusher

Creature — Mutant Warrior (4/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Nightkin Ambusher enters the battlefield, target player gets four rad counters.
Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

6.4 /10
$0.12
Perplexing Chimera

Perplexing Chimera

Enchantment Creature — Chimera (3/3)

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

8.5 /10
$0.98
Plague Beetle

Plague Beetle

Creature — Insect (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.3 /10
$0.09
Possessed Aven

Possessed Aven

Creature — Bird Soldier Horror (3/3)

Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has ", : Destroy target blue creature."

1.7 /10
$0.34
Putrid Imp

Putrid Imp

Creature — Zombie Imp (1/1)

Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.

7.4 /10
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Quag Vampires

Quag Vampires

Creature — Vampire Rogue (1/1)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.

4.8 /10
$0.21
Rime Dryad

Rime Dryad

Creature — Dryad (1/2)

Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)

0.2 /10
$0.13
River Merfolk

River Merfolk

Creature — Merfolk (2/1)

: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

0.9 /10
$0.90
Roc Hatchling

Roc Hatchling

Creature — Bird (0/1)

Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.

0.7 /10
$0.25
Scourge of Fleets

Scourge of Fleets

Creature — Kraken (6/6)

When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

9.4 /10
$0.29
Scrapdiver Serpent

Scrapdiver Serpent

Creature — Serpent (5/5)

Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.

4.7 /10
$0.01
Serra Ascendant

Serra Ascendant

Creature — Human Monk (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

9.7 /10
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Shanodin Dryads

Shanodin Dryads

Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2.7 /10
$0.12
Skittering Crustacean

Skittering Crustacean

Creature — Crab (2/3)

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

4.5 /10
$0.17
Slithering Shade

Slithering Shade

Creature — Shade (0/1)

Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

1.3 /10
$0.03
Somnophore

Somnophore

Creature — Illusion (2/2)

Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

2.7 /10
$0.51
Spire Serpent

Spire Serpent

Creature — Serpent (3/5)

Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.

0.9 /10
$0.13
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