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Cards similar to Wave of Indifference (400)

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Forked Lightning

Forked Lightning

Sorcery

Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.

1 /10
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Gaze of Justice

Gaze of Justice

Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

2.9 /10
$0.13
Ghireds Belligerence

Ghired's Belligerence

Sorcery

Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)

7.7 /10
$0.34
Gird for Battle

Gird for Battle

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

4.6 /10
$0.08
Harness by Force

Harness by Force

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

6.6 /10
$0.24
Hate Mirage

Hate Mirage

Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

8.3 /10
$0.13
Incite Hysteria

Incite Hysteria

Sorcery

Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."

1.7 /10
$0.14
Jagged Lightning

Jagged Lightning

Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

0.7 /10
$0.20
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.4 /10
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Joust

Joust

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

3.4 /10
$0.03
Launch the Fleet

Launch the Fleet

Sorcery

Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

8.3 /10
$0.39
Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

4.9 /10
$0.02
Markov Retribution

Markov Retribution

Sorcery

Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.

3.8 /10
$0.02
Mass Mutiny

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

7.8 /10
$0.59
Memory Sluice

Memory Sluice

Sorcery

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

3 /10
$0.40
Meteor Blast

Meteor Blast

Sorcery

Meteor Blast deals 4 damage to each of X targets.

6 /10
$0.40
Mob Justice

Mob Justice

Sorcery

Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

7.1 /10
$0.56
Mogg Infestation

Mogg Infestation

Sorcery

Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

6.7 /10
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Nahiris Sacrifice

Nahiri's Sacrifice

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.
Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.

4 /10
$0.01
Nighthaze

Nighthaze

Sorcery

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Draw a card.

5.5 /10
$0.22
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