Enchantment Creature — Human Soldier (4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Creature — Giant Soldier (3/4)
Vigilance
Other creatures you control get +0/+2 and have vigilance.
Creature — Kor Cleric (3/3)
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
Creature — Human Knight (3/4)
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
Creature — Spirit Giant (4/4)
, : Target creature gains protection from the color of its controller's choice until end of turn. ( is the untap symbol.)
Creature — Giant Soldier (2/7)
All damage that would be dealt to you and other permanents you control is dealt to Palisade Giant instead.
Creature — Angel (4/4)
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature — Human Knight (3/3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
, : Destroy target permanent of the chosen color.
Creature — Griffin (2/4)
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Creature — Giant (5/6)
When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Creature — Angel (3/6)
Flying, lifelink
Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Legendary Creature — Angel (6/4)
Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)
Legendary Creature — Cat Soldier (3/4)
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Creature — Dog (3/4)
When Rambunctious Mutt enters the battlefield, destroy target artifact or enchantment an opponent controls.
Creature — Human Rebel (3/3)
Flying
, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
Creature — Cat (3/3)
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
Creature — Angel (5/5)
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Dog Soldier (3/3)
Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature — Kithkin Cleric (2/2)
White creatures you control have ": You gain 1 life."
Creature — Elemental (4/3)
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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