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Cards similar to Whip Silk (400)

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Krasis Incubation

Krasis Incubation

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.

2.4 /10
$0.04
Living Artifact

Living Artifact

Enchantment — Aura

Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

1 /10
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Lush Growth

Lush Growth

Enchantment — Aura

Enchant land
Enchanted land is a Mountain, Forest, and Plains.

3.5 /10
$0.14
Manabond

Manabond

Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

5.4 /10
$5.59
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
$0.35
Obscuring Aether

Obscuring Aether

Enchantment

Face-down creature spells you cast cost less to cast.
: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)

6.5 /10
$0.06
Revelation

Revelation

World Enchantment

Players play with their hands revealed.

3 /10
~$26
Seal of Strength

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

3.2 /10
$0.21
Shapers Sanctuary

Shapers' Sanctuary

Enchantment

Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.

6.8 /10
$1.04
Storm Front

Storm Front

Enchantment

: Tap target creature with flying.

1.1 /10
$0.22
Viridian Harvest

Viridian Harvest

Enchantment — Aura

Enchant artifact
When enchanted artifact is put into a graveyard, you gain 6 life.

1 /10
$0.05
War Dance

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

1.2 /10
$0.24
As Luck Would Have It

As Luck Would Have It

Enchantment

Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

10 /10
$0.23
Colossal Skyturtle

Colossal Skyturtle

Enchantment Creature — Turtle (6/5)

Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.

8.5 /10
$0.23
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

9.9 /10
~$15
Fang of Shigeki

Fang of Shigeki

Enchantment Creature — Snake Ninja (1/1)

Deathtouch

8.4 /10
$0.05
Fastbond

Fastbond

Enchantment

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

10 /10
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Font of Fertility

Font of Fertility

Enchantment

, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.7 /10
$0.10
Mirris Guile

Mirri's Guile

Enchantment

At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.

8 /10
~$33
Multanis Presence

Multani's Presence

Enchantment

Whenever a spell you've cast is countered, draw a card.

2.3 /10
$0.23
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