Creature — Human Cleric (2/2)
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Creature — Bird (1/3)
Flying
, : Other creatures you control get +1/+1 until end of turn.
Creature — Bird (1/1)
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
Creature — Human Soldier Rebel (2/2)
, : Tap target creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Kithkin Cleric (2/2)
Other Kithkin creatures you control get +1/+1.
Creature — Human Knight (2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Creature — Human Soldier (2/1)
Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
Creature — Human Knight (3/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Vampire Soldier (1/1)
As long as Adanto Vanguard is attacking, it gets +2/+0.
Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Soldier (2/1)
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
Creature — Cat (1/1)
Double strike
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Creature — Human Soldier Scout (1/1)
First strike
: Target creature gains first strike until end of turn.
Enchantment Creature — Human Soldier (2/1)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Creature — Human Soldier (2/1)
Reach (This creature can block creatures with flying.)
Creature — Kithkin (1/1)
Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
Creature — Human Cleric (2/1)
Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)
: Exile target card from a graveyard.
Creature — Human Samurai (1/1)
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Artifact Creature — Gnome (2/2)
Whenever Attentive Sunscribe becomes tapped, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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