Creature — Insect (2/2)
: Return Durable Coilbug from your graveyard to your hand.
Creature — Vampire Soldier (2/2)
Menace
, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Human Wizard (2/2)
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
Creature — Human Rogue (2/2)
Duskmantle Operative can't be blocked by creatures with power 4 or greater.
Creature — Human Warrior (2/1)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Elf Cleric (1/1)
When Elderfang Disciple enters the battlefield, each opponent discards a card.
Creature — Elf Shaman (1/1)
When Elvish Doomsayer dies, each opponent discards a card.
Creature — Human Warrior (3/1)
Embraal Bruiser enters the battlefield tapped.
Embraal Bruiser has menace as long as you control an artifact.
Creature — Goblin Rogue (2/2)
When Exiled Boggart dies, discard a card.
Creature — Vampire Rogue (2/2)
Expedition Skulker has deathtouch as long as you control another Rogue.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Creature — Human Pirate (2/1)
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
Creature — Minotaur (2/2)
Felhide Brawler can't block unless you control another Minotaur.
Creature — Elemental (0/0)
Festercreep enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Creature — Horse (2/2)
Whenever another creature dies, tap Fleshmad Steed.
Creature — Zombie (0/1)
As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Creature — Sliver (1/1)
All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Creature — Horror (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
Creature — Goblin Rogue (1/1)
Haste
Goblin spells and Rogue spells you cast cost less to cast.
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