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Cards similar to Wielding the Green Dragon (400)

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Rude Awakening

Rude Awakening

Sorcery

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
$0.76
Sangrite Surge

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

0.8 /10
$0.14
Savage Offensive

Savage Offensive

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

3.3 /10
$0.14
Savage Smash

Savage Smash

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.3 /10
$0.05
Savage Stomp

Savage Stomp

Sorcery

This spell costs less to cast if it targets a Dinosaur you control.
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

8 /10
$0.14
Scale the Heights

Scale the Heights

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.
Draw a card.

8.4 /10
$0.06
Shattered Crypt

Shattered Crypt

Sorcery

Return X target creature cards from your graveyard to your hand. You lose X life.

1.8 /10
$0.13
Shattering Finale

Shattering Finale

Sorcery

Casualty 1
Target creature an opponent controls perpetually gets -0/-3.

10 /10
--
Shrivel

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

2 /10
$0.08
Soul Exchange

Soul Exchange

Sorcery

As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.

5.6 /10
--
Sparkmages Gambit

Sparkmage's Gambit

Sorcery

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

3.2 /10
$0.03
Staggering Size

Staggering Size

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4.9 /10
$0.02
Steadfastness

Steadfastness

Sorcery

Creatures you control get +0/+3 until end of turn.

0.9 /10
$0.17
Steady Aim

Steady Aim

Instant

Untap target creature. It gets +1/+4 and gains reach until end of turn.

3.7 /10
$0.04
Stitch Together

Stitch Together

Sorcery

Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

9.3 /10
$4.04
Stolen by the Fae

Stolen by the Fae

Sorcery

Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.

8.2 /10
$0.25
Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.3 /10
$0.02
Struggle for Skemfar

Struggle for Skemfar

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

4.7 /10
$0.07
Sunbringers Touch

Sunbringer's Touch

Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

3 /10
$0.11
Sylvan Might

Sylvan Might

Instant

Target creature gets +2/+2 and gains trample until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.4 /10
$0.03
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