Enchantment
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 and has ward .
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura Curse
Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Enchantment
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Creatures you control have ": Add one mana of any color."
Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
As long as enchanted creature is a Human, it has trample.
Legendary Creature — God // Legendary Enchantment (1/4)
Vigilance
: Add one mana of any color.
Other legendary creatures you control have vigilance and ": Add one mana of any color."
The Prismatic Bridge
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Enchantment
At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Creature — Drake (2/3)
Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
: Return Freyalise's Charm to its owner's hand.
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