Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
Instant
Until end of turn, target creature gains trample and ": Regenerate this creature."
Instant
Destroy target artifact, enchantment, or creature with flying. Scry 1.
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
Instant — Trap
If a black creature with flying is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target artifact or enchantment.
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
Instant
Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
Instant
Choose one —
• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp — Return target permanent card from your graveyard to your hand.
Instant
Destroy target artifact or enchantment. You gain 2 life.
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Exile up to three target enchantments.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
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