Creature — Wurm (4/4)
Vigilance (Attacking doesn't cause this creature to tap.)
Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
Creature — Snake Hydra (3/3)
Vigilance, reach, trample
Ramunap Hydra gets +1/+1 as long as you control a Desert.
Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
Creature — Cat (3/3)
Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Creature — Djinn (6/6)
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Creature — Beast (5/5)
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature — Insect (3/3)
This spell can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Creature — Wolf Warrior (4/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Creature — Elemental (4/4)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Human Warrior (3/3)
Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
Creature — Elf (2/2)
Forests you control are 1/1 green Elf creatures that are still lands.
, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Creature — Snake (3/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Legendary Creature — Wolf Beast (4/4)
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)
Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Warrior (4/5)
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Creature — Aurochs (2/3)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature — Aurochs (4/4)
Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Legendary Creature — Spirit (7/3)
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
Creature — Dwarf (4/4)
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
Creature — Beast (4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Creature — Centaur (3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Creature — Turtle (0/6)
As long as it's your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
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