Creature — Elemental (6/6)
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Creature — Mutant (2/2)
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Creature — Human Wizard (2/2)
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
Creature — Human Wizard (2/3)
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Creature — Cat Rogue (2/2)
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
Creature — Human Cleric (2/3)
Attacking creatures you control have double strike.
Creature — Bat (2/2)
Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Creature — Vampire Druid (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever you gain life, put a +1/+1 counter on Blood Researcher.
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Elf Berserker (3/2)
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Spirit (3/3)
Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
Legendary Creature — Dinosaur (5/4)
Partner with Owen Grady, Raptor Trainer (When this creature enters the battlefield, target player may put Owen into their hand from their library, then shuffle.)
For each kind of counter on Blue, Loyal Raptor, each other Dinosaur you control enters the battlefield with a counter of that kind on it.
Creature — Goblin Knight (3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature — Goblin Warrior (3/3)
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Nightmare Beast (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Legendary Creature — Human Warrior (3/4)
Whenever Boromir, Gondor's Hope enters the battlefield or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Soldier (2/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
: Boros Challenger gets +1/+1 until end of turn.
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
Creature — Minotaur Wizard (3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.
Creature — Minotaur Soldier (3/3)
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
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