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Cards similar to Wind Sail (400)

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Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

7.6 /10
$4.13
Over the Edge

Over the Edge

Sorcery

Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

6.9 /10
$0.03
Peace Talks

Peace Talks

Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

1.7 /10
$0.24
Peer Pressure

Peer Pressure

Sorcery

Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)

6.2 /10
$1.07
Renewing Dawn

Renewing Dawn

Sorcery

You gain 2 life for each Mountain target opponent controls.

0.1 /10
$0.25
Revive the Shire

Revive the Shire

Sorcery

Return target permanent card from your graveyard to your hand. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

8.7 /10
$0.05
Sea Gods Scorn

Sea God's Scorn

Sorcery

Return up to three target creatures and/or enchantments to their owners' hands.

2.9 /10
$0.05
Seismic Stomp

Seismic Stomp

Sorcery

Creatures without flying can't block this turn.

3.8 /10
$0.04
Seize the Secrets

Seize the Secrets

Sorcery

This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.

2.1 /10
$0.07
Selective Snare

Selective Snare

Sorcery

Return X target creatures of the creature type of your choice to their owner's hand.

3.2 /10
$0.05
Severed Strands

Severed Strands

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.

6.3 /10
$0.08
Shifting Loyalties

Shifting Loyalties

Sorcery

Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

3.8 /10
$0.08
Slight Malfunction

Slight Malfunction

Sorcery

Choose one —
• Destroy target artifact.
• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

6 /10
$0.06
Song of Blood

Song of Blood

Sorcery

Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.

1.1 /10
$0.23
Split the Party

Split the Party

Sorcery

Choose target player. Return half the creatures they control to their owner's hand, rounded up.

4.4 /10
$0.02
Starlight

Starlight

Sorcery

You gain 3 life for each black creature target opponent controls.

0.4 /10
$0.32
Superior Numbers

Superior Numbers

Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

0.4 /10
$0.19
Talaras Bane

Talara's Bane

Sorcery

Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.

0.5 /10
$0.03
Tariff

Tariff

Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

2.5 /10
$0.46
Taunt

Taunt

Sorcery

During target player's next turn, creatures that player controls attack you if able.

0.6 /10
$1.12
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