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Cards similar to Wind Shear (400)

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Whiteout

Whiteout

Instant

All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

2.1 /10
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Invert the Skies

Invert the Skies

Instant

Creatures your opponents control lose flying until end of turn if was spent to cast this spell, and creatures you control gain flying until end of turn if was spent to cast this spell. (Do both if was spent.)

2.4 /10
$0.20
Stampede

Stampede

Instant

Attacking creatures get +1/+0 and gain trample until end of turn.

2.8 /10
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Strength in Numbers

Strength in Numbers

Instant

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.

4.3 /10
$0.02
Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

4.8 /10
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Crash Landing

Crash Landing

Instant

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

0.9 /10
$0.10
Spidery Grasp

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

3.4 /10
$0.05
Choose Your Weapon

Choose Your Weapon

Instant

Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

7.3 /10
$0.08
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

4 /10
$0.03
Flourishing Strike

Flourishing Strike

Instant

Choose one —
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.02
Graphic Violence

Graphic Violence

Instant

All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.

10 /10
$0.11
Kamahls Will

Kamahl's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

8.4 /10
$0.20
Might of the Old Ways

Might of the Old Ways

Instant

Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.

3.4 /10
$0.02
Treetop Defense

Treetop Defense

Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)

0.1 /10
$0.65
Arcane Archery

Arcane Archery

Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

10 /10
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Blinding Fog

Blinding Fog

Instant

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

6.6 /10
$0.09
Bombadils Song

Bombadil's Song

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

7.5 /10
$0.05
Colossal Heroics

Colossal Heroics

Instant

Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

2.2 /10
$0.07
Disturbed Slumber

Disturbed Slumber

Instant

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.

3.4 /10
$0.02
Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

2.9 /10
$0.02
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