Artifact Creature — Wurm (4/6)
Prototype — 2/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
: Add .
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls.
Equip Elf
Equip
Artifact — Treasure
, Sacrifice Mimic: Add one mana of any color.
: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Artifact
: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact Creature — Myr (1/1)
: Target land becomes an artifact in addition to its other types until end of turn.
Creature — Human Warrior (2/2)
When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Artifact
, , Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Artifact — Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Artifact Creature — Scarecrow (3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Artifact — Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact
: Add or .
: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.
Equip
Artifact
When Sleeper Dart enters the battlefield, draw a card.
, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step.
Artifact — Bobblehead
: Add one mana of any color.
, : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Artifact — Equipment
Equipped creature has first strike and ", Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact Creature — Equipment Dog (2/4)
Whenever Tanuki Transplanter or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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