Creature — Licid (1/1)
, : Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
You control enchanted creature.
Creature — Merfolk Wizard (1/3)
Tap an untapped Merfolk you control: Target player mills a card.
Creature — Shapeshifter (3/4)
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Creature — Illusion (2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
: Return Fleeting Image to its owner's hand.
Creature — Serpent (4/4)
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
Creature — Elemental (4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Creature — Vedalken Artificer Detective (2/3)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature — Human Wizard (0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, : Draw a card, then discard a card.
Creature — Squid Beast (1/3)
Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.
Creature — Human Wizard (2/2)
Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Creature — Spirit (2/2)
Flying
: Another target creature gains flying until end of turn.
Channel — , Discard Ghost-Lit Drifter: X target creatures gain flying until end of turn.
Creature — Horror Wizard (1/4)
Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
Legendary Creature — Human Wizard (3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
Legendary Creature — Human Ninja (3/4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Creature — Drake (2/3)
Flying
Hinterland Drake can't block artifact creatures.
Creature — Human Wizard (3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
Creature — Drone (3/3)
Flying
Hoverguard Observer can block only creatures with flying.
Creature — Elemental (2/2)
, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
Battle — Siege // Legendary Creature — Serpent (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.
Caetus, Sea Tyrant of Segovia
Noncreature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a noncreature spell pays for or one mana of that creature's color.)
At the beginning of your end step, untap up to four target creatures.
Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Living Breakthrough
Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.
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