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Cards similar to Wonder (400)

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Skywinder Drake

Skywinder Drake

Creature — Drake (3/1)

Flying
Skywinder Drake can block only creatures with flying.

0.6 /10
$0.04
Slickshot VaultBuster

Slickshot Vault-Buster

Creature — Human Rogue (1/4)

Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

0.4 /10
$0.03
Sludge Monster

Sludge Monster

Creature — Horror (5/5)

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

9.1 /10
$1.21
Snapping Drake

Snapping Drake

Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

0.9 /10
$0.10
Somnophore

Somnophore

Creature — Illusion (2/2)

Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.

2.7 /10
$0.51
Sower of Temptation

Sower of Temptation

Creature — Faerie Wizard (2/2)

Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.

8.9 /10
$0.28
Spawnbroker

Spawnbroker

Creature — Human Wizard (1/1)

When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.

4.5 /10
$0.35
Specimen Collector

Specimen Collector

Creature — Vedalken Wizard (2/1)

When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.
When Specimen Collector dies, create a token that's a copy of target token you control.

3.8 /10
$0.03
Startled Awake  Persistent Nightmare

Startled Awake // Persistent Nightmare

Sorcery // Creature — Nightmare (0/0)

Target opponent mills thirteen cards.
: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.

6.5 /10
$1.54
Stoic Sphinx

Stoic Sphinx

Creature — Sphinx (5/3)

Flash
Flying
Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.

0.8 /10
$0.25
Storm Sculptor

Storm Sculptor

Creature — Merfolk Wizard (3/2)

Storm Sculptor can't be blocked.
When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand.

3.2 /10
$0.05
Stormcloud Djinn

Stormcloud Djinn

Creature — Djinn (3/3)

Flying
Stormcloud Djinn can block only creatures with flying.
: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.

0.1 /10
$0.07
Stormcloud Spirit

Stormcloud Spirit

Creature — Spirit (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

0.1 /10
$0.06
Stratozeppelid

Stratozeppelid

Creature — Beast (4/4)

Flying
Stratozeppelid can block only creatures with flying.

0 /10
$0.11
Stronghold Zeppelin

Stronghold Zeppelin

Creature — Human (3/3)

Flying
Stronghold Zeppelin can block only creatures with flying.

0 /10
$0.11
Supreme Inquisitor

Supreme Inquisitor

Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.

3.5 /10
$0.53
SureFooted Infiltrator

Sure-Footed Infiltrator

Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.
Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

6.3 /10
$0.04
Synchronous Sliver

Synchronous Sliver

Creature — Sliver (3/3)

All Sliver creatures have vigilance.

5.2 /10
$0.32
Taniwha

Taniwha

Legendary Creature — Serpent (7/7)

Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

6 /10
$5.72
Tempest Caller

Tempest Caller

Creature — Merfolk Wizard (2/3)

When Tempest Caller enters the battlefield, tap all creatures target opponent controls.

7.7 /10
$0.33
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