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Cards similar to Word of Seizing (400)

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Lose Calm

Lose Calm

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

3.7 /10
$0.03
Stolen Vitality

Stolen Vitality

Instant

Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn.

5.5 /10
$0.02
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn.
Draw a card.

8.1 /10
$0.58
Chaos Charm

Chaos Charm

Instant

Choose one —
• Destroy target Wall.
• Chaos Charm deals 1 damage to target creature.
• Target creature gains haste until end of turn.

2.9 /10
$0.14
Chaos Mutation

Chaos Mutation

Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

7.5 /10
$0.16
Chorus of Might

Chorus of Might

Instant

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

3.9 /10
$0.08
Commando Raid

Commando Raid

Instant

Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

1.5 /10
$0.11
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$5.97
Dreadmaws Ire

Dreadmaw's Ire

Instant

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

6.3 /10
$0.08
Expedite

Expedite

Instant

Target creature gains haste until end of turn.
Draw a card.

9.6 /10
$0.10
Fatal Frenzy

Fatal Frenzy

Instant

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

5.7 /10
$0.43
Fervent Strike

Fervent Strike

Instant

Target creature gets +1/+0 and gains first strike and haste until end of turn.

3.9 /10
$0.03
Fever Charm

Fever Charm

Instant

Choose one —
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.

2.7 /10
$0.15
Flowstone Strike

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

0.2 /10
$0.04
Fury Charm

Fury Charm

Instant

Choose one —
• Destroy target artifact.
• Target creature gets +1/+1 and gains trample until end of turn.
• Remove two time counters from target permanent or suspended card.

7.1 /10
$0.16
Great Train Heist

Great Train Heist

Instant

Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

0 /10
$1.67
Hurl Through Hell

Hurl Through Hell

Instant

Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

8.9 /10
$2.18
Join Shields

Join Shields

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)

5.9 /10
$0.06
Lunar Frenzy

Lunar Frenzy

Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

7.1 /10
$0.14
Rush the Room

Rush the Room

Instant

Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.

4.4 /10
$0.04
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