Instant
Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Instant
Return target creature card from your graveyard to your hand. Target creature gets -X/-X until end of turn, where X is the toughness of the card returned this way.
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
Creature — Human Warrior // Instant — Adventure (3/2)
Shield's Might
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
Instant
Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.
Instant
As an additional cost to cast this spell, pay X life.
Target creature gets +X/+0 until end of turn.
Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
Instant
Target creature becomes red until end of turn and attacks this turn if able.
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