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Cards similar to Wordmail (400)

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Blessing of the Nephilim

Blessing of the Nephilim

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each of its colors.

4.9 /10
$0.36
Paladin Class

Paladin Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Spells your opponents cast during your turn cost more to cast.
: Level 2
Creatures you control get +1/+1.
: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

9.1 /10
$0.38
Cowed by Wisdom

Cowed by Wisdom

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block unless its controller pays for each card in your hand.

3 /10
$0.19
Ethereal Armor

Ethereal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

9.6 /10
$6.07
Hopeful Eidolon

Hopeful Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.

5.5 /10
$0.07
Nyxborn Shieldmate

Nyxborn Shieldmate

Enchantment Creature — Human Soldier (1/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +1/+2.

3.9 /10
$0.06
Radiant Grace  Radiant Restraints

Radiant Grace // Radiant Restraints

Enchantment — Aura // Enchantment — Aura Curse

Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.

Radiant Restraints

Enchant player
Creatures enchanted player controls enter the battlefield tapped.

6.5 /10
$0.13
Raffines Guidance

Raffine's Guidance

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.

5.5 /10
$0.05
Sentinels Eyes

Sentinel's Eyes

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

7.9 /10
$0.12
Gift of Granite

Gift of Granite

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.

4.6 /10
$0.19
Glaring Aegis

Glaring Aegis

Enchantment — Aura

Enchant creature
When Glaring Aegis enters the battlefield, tap target creature an opponent controls.
Enchanted creature gets +1/+3.

4.7 /10
$0.02
Gryffs Boon

Gryff's Boon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has flying.
: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

7.9 /10
$0.15
Hyena Umbra

Hyena Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

9.3 /10
$0.19
Military Discipline

Military Discipline

Enchantment — Aura

Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.

4.6 /10
$0.06
Mortal Obstinacy

Mortal Obstinacy

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.

5.2 /10
$0.09
Sanctum of Tranquil Light

Sanctum of Tranquil Light

Legendary Enchantment — Shrine

: Tap target creature. This ability costs less to activate for each Shrine you control.

8.6 /10
$0.30
Solid Footing

Solid Footing

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

5.7 /10
$0.02
Valor of the Worthy

Valor of the Worthy

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

4.4 /10
$0.03
Armor of Faith

Armor of Faith

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.

2.3 /10
--
Black Scarab

Black Scarab

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

2.7 /10
$0.22
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