Creature — Bird Soldier Spirit (0/0)
Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Creature — Cat Beast Spirit (0/0)
Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Creature — Elf Scout (0/0)
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Creature — Elemental Cat (0/0)
Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Creature — Spike (0/0)
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Creature — Spike (0/0)
Spike Tiller enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Creature — Yeti (0/0)
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Battle — Siege // Artifact Creature — Construct (0/0)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.
Guildpact Paragon
Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact Creature — Juggernaut (10/10)
When Leveler enters the battlefield, exile all cards from your library.
Artifact Creature — Golem (3/4)
Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Artifact Creature — Construct (3/3)
When Multiform Wonder enters the battlefield, you get (three energy counters).
Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.
Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.
Legendary Artifact Creature — Dragon (4/4)
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add . Activate only once each turn.
Artifact Creature — Construct (3/3)
When Reservoir Walker enters the battlefield, you gain 3 life and get (three energy counters).
Artifact Creature — Golem (3/3)
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
Artifact Creature — Drake (2/4)
Flying, haste
When Swiftgear Drake enters the battlefield, put up to one target card from a graveyard on the bottom of its owner's library.
Creature — Troll Skeleton (0/0)
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Artifact Creature — Construct (6/4)
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.
When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Artifact Creature — Scarecrow (3/3)
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact Creature — Golem (6/5)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Boulderbranch Golem enters the battlefield, you gain life equal to its power.
Artifact Creature — Golem (2/2)
As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
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