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Cards similar to Wreath of Geists (400)

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Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

9.9 /10
$0.20
Wild Growth

Wild Growth

Enchantment — Aura

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .

9.9 /10
$0.51
Burgeoning

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

9.7 /10
~$27
Eladamris Vineyard

Eladamri's Vineyard

Enchantment

At the beginning of each player's precombat main phase, that player adds .

6.9 /10
$7.40
Exploration

Exploration

Enchantment

You may play an additional land on each of your turns.

9.9 /10
~$15
Fang of Shigeki

Fang of Shigeki

Enchantment Creature — Snake Ninja (1/1)

Deathtouch

8.4 /10
$0.03
Font of Fertility

Font of Fertility

Enchantment

, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.7 /10
$0.11
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.4 /10
$0.08
Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

7.1 /10
$0.38
Mob Mentality

Mob Mentality

Enchantment — Aura

Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

3.9 /10
$0.23
Multanis Presence

Multani's Presence

Enchantment

Whenever a spell you've cast is countered, draw a card.

2.3 /10
$0.23
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$6.44
Night of the Sweets Revenge

Night of the Sweets' Revenge

Enchantment

When Night of the Sweets' Revenge enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Foods you control have ": Add ."
, Sacrifice Night of the Sweets' Revenge: Creatures you control get +X/+X until end of turn, where X is the number of Foods you control. Activate only as a sorcery.

8.7 /10
$0.20
Planeswalkers Favor

Planeswalker's Favor

Enchantment

: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.

1.3 /10
$0.44
Revelation

Revelation

World Enchantment

Players play with their hands revealed.

3 /10
~$26
Root Maze

Root Maze

Enchantment

Artifacts and lands enter the battlefield tapped.

7.9 /10
$6.82
Sylvan Echoes

Sylvan Echoes

Enchantment

Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

0.8 /10
$0.23
Archery Training

Archery Training

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

4.4 /10
$0.36
Curse of Vengeance

Curse of Vengeance

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.
When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

6.8 /10
$4.59
Destiny Spinner

Destiny Spinner

Enchantment Creature — Human (2/3)

Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

9.8 /10
$0.36
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