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Cards similar to Wretched Confluence (400)

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Integrity  Intervention

Integrity // Intervention

Instant // Instant

Target creature gets +2/+2 until end of turn.

Intervention

Intervention deals 3 damage to any target and you gain 3 life.

4.8 /10
$0.09
Leave  Chance

Leave // Chance

Instant // Sorcery

Return any number of target permanents you own to your hand.

Chance

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.

5.5 /10
$0.21
Living Destiny

Living Destiny

Instant

As an additional cost to cast this spell, reveal a creature card from your hand.
You gain life equal to the revealed card's mana value.

0.4 /10
$0.09
Lure of Prey

Lure of Prey

Instant

Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.

3.5 /10
$4.12
Mausoleum Secrets

Mausoleum Secrets

Instant

Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.

8.6 /10
$0.87
Memory Plunder

Memory Plunder

Instant

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

9.1 /10
$2.69
Moment of Defiance

Moment of Defiance

Instant

Target creature gets +2/+1 and gains lifelink until end of turn.
Draw a card.

3.8 /10
$0.04
Moonshae Pixie  Pixie Dust

Moonshae Pixie // Pixie Dust

Creature — Faerie // Instant — Adventure (2/2)

Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.

Pixie Dust

Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
$0.08
Mortality Spear

Mortality Spear

Instant

This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.

9.1 /10
$0.11
Nameless Inversion

Nameless Inversion

Tribal Instant — Shapeshifter

Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.

6.6 /10
$0.26
Needlebite Trap

Needlebite Trap

Instant — Trap

If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.

3 /10
$0.23
Neutralize the Guards

Neutralize the Guards

Instant

Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

0.9 /10
$0.02
No One Left Behind

No One Left Behind

Sorcery

This spell costs less to cast if it targets a creature card with mana value 3 or less.
Return target creature card from your graveyard to the battlefield.

6.2 /10
$0.03
Obscura Charm

Obscura Charm

Instant

Choose one —
• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
• Counter target instant or sorcery spell.
• Destroy target creature or planeswalker with mana value 3 or less.

8.5 /10
$0.03
Presumed Dead

Presumed Dead

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

3.3 /10
$0.03
Professors Warning

Professor's Warning

Instant

Choose one —
• Put a +1/+1 counter on target creature.
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.6 /10
$0.05
Pyrokinesis

Pyrokinesis

Instant

You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

8 /10
$2.32
Rals Dispersal

Ral's Dispersal

Instant

Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.1 /10
$0.19
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
--
Sail into the West

Sail into the West

Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

6.7 /10
$0.64
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