Creature — Human Rogue Werewolf // Creature — Werewolf (1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
Merciless Predator
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Creature — Merfolk (1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
, : Tap target land.
Creature — Bear (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Snake (2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
Creature — Dryad (2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Badger (2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
Creature — Human Shaman Werewolf // Creature — Werewolf (0/0)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
When Sage of Ancient Lore enters the battlefield, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
Werewolf of Ancient Hunger
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
Creature — Human Rogue (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
, : Unless an opponent pays , gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Dinosaur (5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
Creature — Human Werewolf // Creature — Werewolf (1/1)
: Add .
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
Moonscarred Werewolf
Vigilance
: Add .
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
Creature — Human Shaman (2/3)
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature — Human Warrior Werewolf // Creature — Werewolf (3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
One of the Pack
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
Creature — Dryad (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Bear Spirit (3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Creature — Elemental Spirit (8/8)
Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Creature — Dryad (2/2)
Each creature you control can't be blocked as long as defending player controls an artifact land.
Creature — Human Werewolf // Creature — Werewolf (4/5)
Vigilance
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Dire-Strain Brawler
Vigilance
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Squirrel (1/1)
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Creature — Human Shaman Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
Ulvenwald Primordials
: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
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