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Cards similar to Yavimaya Dryad (400)

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Intrepid Provisioner

Intrepid Provisioner

Creature — Human Scout (3/3)

Trample
When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.

0.6 /10
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Ixallis Diviner

Ixalli's Diviner

Creature — Human Druid (0/3)

When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.6 /10
$0.04
Jade Guardian

Jade Guardian

Creature — Merfolk Shaman (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.

3 /10
$0.03
Jadelight Ranger

Jadelight Ranger

Creature — Merfolk Scout Ranger (2/1)

When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)

6.8 /10
$0.76
Jukai Preserver

Jukai Preserver

Enchantment Creature — Human Druid (3/3)

When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control.
Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.

3.8 /10
$0.01
Jungleborn Pioneer

Jungleborn Pioneer

Creature — Merfolk Scout (2/2)

When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

5.4 /10
$0.04
Knight of the White Orchid

Knight of the White Orchid

Creature — Human Knight (2/2)

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

9.8 /10
$1.71
Kor Cartographer

Kor Cartographer

Creature — Kor Scout (2/2)

When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

9.2 /10
$0.17
Kujar Seedsculptor

Kujar Seedsculptor

Creature — Elf Druid (1/2)

When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.

3.2 /10
$0.04
Lictor

Lictor

Creature — Tyranid (3/3)

Flash
Pheromone Trail — When Lictor enters the battlefield, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.

5 /10
$0.09
Living Totem

Living Totem

Creature — Plant Elemental (2/3)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature.

2.2 /10
$0.08
Llanowar Empath

Llanowar Empath

Creature — Elf Shaman (2/2)

When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.7 /10
$0.07
Masked Vandal

Masked Vandal

Creature — Shapeshifter (1/3)

Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

9.5 /10
$0.47
Maulfist Revolutionary

Maulfist Revolutionary

Creature — Human Warrior (3/3)

Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

3.1 /10
$0.06
Merfolk Branchwalker

Merfolk Branchwalker

Creature — Merfolk Scout (2/1)

When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5.8 /10
$0.22
Multanis Acolyte

Multani's Acolyte

Creature — Elf (2/1)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.

4.1 /10
$0.24
Nantuko Shaman

Nantuko Shaman

Creature — Insect Shaman (3/2)

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2.8 /10
$0.03
Nantuko Tracer

Nantuko Tracer

Creature — Insect Druid (2/1)

When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.

2.6 /10
$0.13
Nightshade Peddler

Nightshade Peddler

Creature — Human Druid (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

6 /10
$0.08
Nyleas Huntmaster

Nylea's Huntmaster

Creature — Centaur Shaman (4/3)

When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

2.8 /10
$0.03
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