Creature — Zombie (4/4)
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Human Warlock (3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
Creature — Bat (3/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Sliver (2/2)
All Slivers have "Sacrifice this permanent: Add ."
Creature — Bat (1/2)
Flying
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Creature — Vampire Detective (3/4)
Flying
Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Lizard (1/1)
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Vampire (4/2)
When Bat Whisperer enters the battlefield, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Creature — Bat (1/1)
Flying
At the beginning of each end step, if an opponent lost 3 or more life this turn,
Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Creature — Human Soldier (1/4)
, : Each opponent loses 2 life. This ability costs less to activate for each creature card in your graveyard.
Creature — Bird (2/2)
Flying
Battlefield Percher can block only creatures with flying.
: Battlefield Percher gets +1/+1 until end of turn.
Creature — Elf Shaman (1/1)
, , Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire, put it onto the battlefield, then shuffle.
Creature — Bird (2/2)
Flying
Belbe's Percher can block only creatures with flying.
Creature — Human Knight (3/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.
Creature — Spirit (3/3)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
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