Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature or Vehicle
When Aether Meltdown enters the battlefield, you get (two energy counters).
Enchanted creature gets -4/-0.
Legendary Enchantment Creature — Demigod (4/4)
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Enchantment — Aura
Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
Creature — Demon (6/6)
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
Enchantment — Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature you don't control.
II — Add . Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.
Whenever a creature dies, you gain 1 life.
Enchantment Creature — Snake Archer (3/3)
Defender, reach
Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add for each charge counter on Black Market.
Creature — Fungus // Creature — Phyrexian Fungus (2/2)
: Transform Blightreaper Thallid. Activate only as a sorcery. ( can be paid with either or 2 life.)
Blightsower Thallid
When this creature transforms into Blightsower Thallid or dies, create a 1/1 green Phyrexian Saproling creature token.
Creature — Human Wizard (3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards their hand.
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Enchantment — Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
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