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Cards similar to Zombie Master (400)

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Moodmark Painter

Moodmark Painter

Creature — Human Shaman (2/3)

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.)

2.4 /10
$0.03
Moor Fiend

Moor Fiend

Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
$0.07
Mortipede

Mortipede

Creature — Insect (4/1)

: All creatures able to block Mortipede this turn do so.

3.3 /10
$0.12
Mortivore

Mortivore

Creature — Lhurgoyf (0/0)

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.

7.5 /10
$2.35
Mother of Goons

Mother of Goons

Creature — Human Cleric (3/2)

Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.

10 /10
$0.16
Myrkuls Invoker

Myrkul's Invoker

Creature — Cat Rogue (2/3)

Psychic Blades — : Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

2.7 /10
$0.06
Nameless Race

Nameless Race

Creature (0/0)

Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

0.3 /10
$4.27
Nazgl

Nazgûl

Creature — Wraith Knight (1/2)

Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.

8.9 /10
$8.02
Necrite

Necrite

Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

1 /10
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Necromancers Familiar

Necromancer's Familiar

Creature — Bird Spirit (3/1)

Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.

1.6 /10
$0.02
Necroskitter

Necroskitter

Creature — Elemental (1/4)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.

8.3 /10
~$21
Necrosquito

Necrosquito

Creature — Phyrexian Insect (0/0)

Flying
Necrosquito enters the battlefield with two oil counters on it.
Necrosquito gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.

6.1 /10
$0.06
Needle Specter

Needle Specter

Creature — Specter (1/1)

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.

4.8 /10
$1.84
Nefarious Imp

Nefarious Imp

Creature — Imp (2/1)

Flying
Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.5 /10
$0.03
Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
$0.11
Nettling Nuisance

Nettling Nuisance

Creature — Faerie Rogue (3/1)

Flying
Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)

7.2 /10
$0.16
Nezumi Bladeblesser

Nezumi Bladeblesser

Creature — Rat Samurai (3/2)

Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

6.7 /10
$0.02
Nezumi Cutthroat

Nezumi Cutthroat

Creature — Rat Warrior (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.

5.7 /10
$0.14
Night Clubber

Night Clubber

Creature — Human Warrior (2/2)

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.4 /10
$0.10
Night Market Aeronaut

Night Market Aeronaut

Creature — Aetherborn Warrior (2/2)

Flying
Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

1 /10
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