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Cards similar to Zuran Enchanter (400)

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Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
$0.12
Coralhelm Commander

Coralhelm Commander

Creature — Merfolk Soldier (2/2)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.

7 /10
$0.13
Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.2 /10
$0.02
Curie Emergent Intelligence

Curie, Emergent Intelligence

Legendary Artifact Creature — Robot (1/3)

Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."

5.1 /10
$0.17
Curious Homunculus  Voracious Reader

Curious Homunculus // Voracious Reader

Creature — Homunculus // Creature — Eldrazi Homunculus (1/1)

: Add . Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Voracious Reader

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.

7.8 /10
$0.25
Dandn

Dandân

Creature — Fish (4/1)

Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

2.5 /10
~$16
Daring Saboteur

Daring Saboteur

Creature — Human Pirate (2/1)

: Daring Saboteur can't be blocked this turn.
Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.

7.6 /10
$0.02
Daring Sleuth  Bearer of Overwhelming Truths

Daring Sleuth // Bearer of Overwhelming Truths

Creature — Human Rogue // Creature — Human Wizard (2/1)

When you sacrifice a Clue, transform Daring Sleuth.

Bearer of Overwhelming Truths

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

5.6 /10
$0.20
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.8 /10
$0.09
Duelist of the Mind

Duelist of the Mind

Creature — Human Advisor (0/3)

Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

3 /10
$1.31
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.04
Faerie Mastermind

Faerie Mastermind

Creature — Faerie Rogue (2/1)

Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.

9.7 /10
~$11
Guild Thief

Guild Thief

Creature — Orc Rogue (1/1)

Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.

4 /10
--
Hammerhead Shark

Hammerhead Shark

Creature — Shark (2/3)

Hammerhead Shark can't attack unless defending player controls an Island.

1.5 /10
$0.21
Hazy Homunculus

Hazy Homunculus

Creature — Homunculus Illusion (1/1)

Hazy Homunculus can't be blocked as long as defending player controls an untapped land.

1.5 /10
$0.11
Jacob Hauken Inspector  Haukens Insight

Jacob Hauken, Inspector // Hauken's Insight

Legendary Creature — Human Advisor // Legendary Enchantment (0/2)

: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay . If you do, transform Jacob Hauken, Inspector.

Hauken's Insight

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

7.4 /10
$0.29
Jeskai Elder

Jeskai Elder

Creature — Human Monk (1/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

5.5 /10
$0.04
Kaijin of the Vanishing Touch

Kaijin of the Vanishing Touch

Creature — Spirit (0/3)

Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

3.3 /10
$0.20
Kami of the Crescent Moon

Kami of the Crescent Moon

Legendary Creature — Spirit (1/3)

At the beginning of each player's draw step, that player draws an additional card.

9.4 /10
$3.23
Karfell Harbinger

Karfell Harbinger

Creature — Zombie Wizard (1/3)

: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

5.9 /10
$0.02
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