Manticore
Adventures in the Forgotten Realms — Common
Creature — Manticore
Manticore rulings:
There are no rulings for Manticore.
Adventures in the Forgotten Realms — Common
Creature — Manticore
Manticore rulings:
There are no rulings for Manticore.
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Buy now! ▶Creature — Skunk Assassin (4/2)
Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.
Creature — Human Pirate (3/3)
When Fathom Fleet Cutthroat enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Vampire Assassin (2/2)
Flash
Flying, lifelink
When Rooftop Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Faerie Assassin (3/1)
Flash
Flying
When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
Creature — Zombie Cleric (3/2)
Flash
When Jarl of the Forsaken enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Gorgon Assassin (3/2)
When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
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