Vampire Spawn
Adventures in the Forgotten Realms — Common
Creature — Vampire
Vampire Spawn rulings:
2024-11-08: In a Two-Headed Giant game, Vampire Spawn's ability causes the opposing team to lose 4 life and you to gain 2 life.

Adventures in the Forgotten Realms — Common
Creature — Vampire
Vampire Spawn rulings:
2024-11-08: In a Two-Headed Giant game, Vampire Spawn's ability causes the opposing team to lose 4 life and you to gain 2 life.

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Creature — Vampire Cleric (2/1)
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Bat Cleric (2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Legendary Creature — Elf Noble (2/3)
Whenever Ayara, First of Locthwain or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Enchantment
When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature — Zombie Employee (1/4)
When Dee Kay, Finder of the Lost enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
Creature — Zombie Bear (2/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Diregraf Scavenger enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
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