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Thornvault Forager

Thornvault Forager

Creature — Squirrel Ranger (2/2)

: Add .
, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

7.6 /10
$0.81
Say Its Name

Say Its Name

Sorcery

Mill three cards. Then you may return a creature or land card from your graveyard to your hand.
Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.

2.2 /10
$0.06
Lively Dirge

Lively Dirge

Sorcery

Spree (Choose one or more additional costs.)
+ — Search your library for a card, put it into your graveyard, then shuffle.
+ — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.

8.5 /10
$0.56
Colossal Rattlewurm

Colossal Rattlewurm

Creature — Wurm (6/5)

Colossal Rattlewurm has flash as long as you control a Desert.
Trample
, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

6.2 /10
$0.14
Demonic Counsel

Demonic Counsel

Sorcery

Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

7.1 /10
$2.05
Servant of the Stinger

Servant of the Stinger

Creature — Human Warlock (1/3)

Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

5.9 /10
$0.07
Central Elevator  Promising Stairs

Central Elevator // Promising Stairs

Enchantment — Room // Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Promising Stairs

At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

6 /10
$0.22
Slickshot Lockpicker

Slickshot Lockpicker

Creature — Human Rogue (2/3)

When Slickshot Lockpicker enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.9 /10
$0.09
Spectral Snatcher

Spectral Snatcher

Creature — Spirit (6/5)

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

2.4 /10
$0.03
Spineseeker Centipede

Spineseeker Centipede

Creature — Insect (2/1)

When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

3.2 /10
$0.02
Consuming Ashes

Consuming Ashes

Instant

Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.9 /10
$0.05
Cruelclaws Heist

Cruelclaw's Heist

Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

6.5 /10
$0.99
Insatiable Avarice

Insatiable Avarice

Sorcery

Spree (Choose one or more additional costs.)
+ — Search your library for a card, then shuffle and put that card on top.
+ — Target player draws three cards and loses 3 life.

9.3 /10
$4.82
Keys to the House

Keys to the House

Artifact

, , Sacrifice Keys to the House: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, , Sacrifice Keys to the House: Lock or unlock a door of target Room you control. Activate only as a sorcery.

4.7 /10
$0.06
Plan the Heist

Plan the Heist

Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5 /10
$0.05
Portent of Calamity

Portent of Calamity

Sorcery

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

5.4 /10
$0.25
Season of the Burrow

Season of the Burrow

Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

7.3 /10
$3.61
Spinewoods Armadillo

Spinewoods Armadillo

Creature — Armadillo (7/7)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

4.5 /10
$0.13

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