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Finest Hour (Alara Reborn)

Finest Hour

Alara Reborn — Rare

Enchantment

Sets Finest Hour has been printed in:

Finest Hour (Alara Reborn)

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Cards like Finest Hour in Alara Reborn:

Ardent Plea

Ardent Plea

Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5.3 /10
$5.48
Sovereigns of Lost Alara

Sovereigns of Lost Alara

Creature — Spirit (4/5)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.

7.3 /10
$0.82
Sigiled Behemoth

Sigiled Behemoth

Creature — Beast (5/4)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2.1 /10
$0.06
Stormcallers Boon

Stormcaller's Boon

Enchantment

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3.4 /10
$0.07
Maelstrom Nexus

Maelstrom Nexus

Enchantment

The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

8.9 /10
$2.00
Glory of Warfare

Glory of Warfare

Enchantment

During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get +0/+2.

5.6 /10
$0.84
Necromancers Covenant

Necromancer's Covenant

Enchantment

When Necromancer's Covenant enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way.
Zombies you control have lifelink.

5.9 /10
$0.58
Dragon Appeasement

Dragon Appeasement

Enchantment

Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.

1.9 /10
$0.16
Predatory Advantage

Predatory Advantage

Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

2.8 /10
$0.39
Crystallization

Crystallization

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.

4.2 /10
$0.16
Ethercaste Knight

Ethercaste Knight

Artifact Creature — Human Knight (1/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.9 /10
$0.12
Qasali Pridemage

Qasali Pridemage

Creature — Cat Wizard (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

8.9 /10
$0.23
Sigil Captain

Sigil Captain

Creature — Rhino Soldier (3/3)

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

5.7 /10
$0.32
Trace of Abundance

Trace of Abundance

Enchantment — Aura

Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

8.1 /10
$2.73
Sigil of the Nayan Gods

Sigil of the Nayan Gods

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling (, Discard this card: Draw a card.)

4.5 /10
$0.17
Mayaels Aria

Mayael's Aria

Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

8.2 /10
$2.51
Bant Sojourners

Bant Sojourners

Creature — Human Soldier (2/4)

When you cycle Bant Sojourners or it dies, you may create a 1/1 white Soldier creature token.
Cycling (, Discard this card: Draw a card.)

1.6 /10
$0.02
Messenger Falcons

Messenger Falcons

Creature — Bird (2/2)

Flying
When Messenger Falcons enters, draw a card.

1.5 /10
$0.12

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