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Beastie Beatdown

Beastie Beatdown

Sorcery

Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.

2.6 /10
$0.05
Roaring Furnace  Steaming Sauna

Roaring Furnace // Steaming Sauna

Enchantment — Room // Enchantment — Room

When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Steaming Sauna

You have no maximum hand size.
At the beginning of your end step, draw a card.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

5.9 /10
$0.33
Nashi Searcher in the Dark

Nashi, Searcher in the Dark

Legendary Creature — Rat Ninja Wizard (2/2)

Menace
Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.

4.8 /10
$0.24
Artists Talent

Artist's Talent

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

7.8 /10
$4.20
Glassworks  Shattered Yard

Glassworks // Shattered Yard

Enchantment — Room // Enchantment — Room

When you unlock this door, this Room deals 4 damage to target creature an opponent controls.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Shattered Yard

At the beginning of your end step, this Room deals 1 damage to each opponent.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

5.4 /10
$0.02
Annie Joins Up

Annie Joins Up

Legendary Enchantment

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

9.1 /10
$3.46
Cathartic Parting

Cathartic Parting

Sorcery

The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.

2.7 /10
$0.04
IronFist Pulverizer

Iron-Fist Pulverizer

Creature — Giant Warrior (4/5)

Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

3.3 /10
$0.03
Rakdos Joins Up

Rakdos Joins Up

Legendary Enchantment

When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

7.9 /10
$0.25
Spectral Snatcher

Spectral Snatcher

Creature — Spirit (6/5)

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

2.4 /10
$0.03
Spinewoods Armadillo

Spinewoods Armadillo

Creature — Armadillo (7/7)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.

4.5 /10
$0.13
Bucolic Ranch

Bucolic Ranch

Land — Desert

: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.

4.7 /10
$0.07
Cactusfolk Sureshot

Cactusfolk Sureshot

Creature — Plant Mercenary (4/4)

Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.

6.7 /10
$0.12
Coordinated Clobbering

Coordinated Clobbering

Sorcery

Tap one or two target untapped creatures you control. They each deal damage equal to their power to target creature an opponent controls.

3.8 /10
$0.04
Cursed Recording

Cursed Recording

Artifact

Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

3.7 /10
$0.19
Downwind Ambusher

Downwind Ambusher

Creature — Skunk Assassin (4/2)

Flash
When Downwind Ambusher enters, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Destroy target creature an opponent controls that was dealt damage this turn.

2.6 /10
$0.04
Driftgloom Coyote

Driftgloom Coyote

Creature — Elemental Coyote (3/4)

When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.

2.5 /10
$0.04
Emergent Haunting

Emergent Haunting

Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

1.7 /10
$0.04

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