Red Dragon
Alchemy Horizons: Baldur's Gate — Uncommon
Creature — Dragon
Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
Alchemy Horizons: Baldur's Gate — Uncommon
Creature — Dragon
Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
Creature — Elemental Knight (6/5)
: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
Creature — Dog (4/3)
: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
Creature — Vampire Rogue (4/5)
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you scry 2.
, Exile Glamorous Outlaw from your hand: Target land gains ": Add , , or " until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Creature — Dragon (5/5)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Creature — Dragon (5/5)
Flying
When Siege Dragon enters, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature — Dragon (5/5)
Flying
When Thunder Dragon enters, it deals 3 damage to each creature without flying.
Creature — Hellion (6/6)
When Chaos Maw enters, it deals 3 damage to each other creature.
Creature — Hellion Beast (6/6)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters, it deals 4 damage to each other creature.
Creature — Hellion (3/3)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
When Caldera Hellion enters, it deals 3 damage to each creature.
Creature — Giant (5/5)
When Magma Giant enters, it deals 2 damage to each creature and each player.
Legendary Creature — Human Shaman (3/4)
Whenever you cast an instant or sorcery spell, choose one —
• That spell gains deathtouch and lifelink.
• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."
Creature — Dragon (5/5)
Flying
When Demanding Dragon enters, it deals 5 damage to target opponent unless that player sacrifices a creature.
Creature — Cyclops Wizard (4/2)
When Cyclops Electromancer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Creature — Human Wizard (3/3)
When Firefist Adept enters, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Creature — Dinosaur Avatar (6/6)
When Burning Sun's Avatar enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Creature — Hellion (4/4)
Trample
When Cinder Hellion enters, it deals 2 damage to target opponent or planeswalker.
Creature — Giant Warrior (4/5)
When Akoum Boulderfoot enters, it deals 1 damage to any target.
Creature — Hellion (4/5)
When Pyroclastic Hellion enters, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
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