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Young Blue Dragon    Sand Augury (Alchemy Horizons: Baldur

Young Blue Dragon // Sand Augury

Alchemy Horizons: Baldur's Gate — common

Creature — Dragon // Sorcery — Adventure

Sets Young Blue Dragon // Sand Augury has been printed in:

Young Blue Dragon    Sand Augury (Alchemy Horizons: Baldur

Rating:

7.86/10

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Cards like Young Blue Dragon // Sand Augury in Alchemy Horizons: Baldur's Gate:

Blessed Hippogriff  Tyrs Blessing

Blessed Hippogriff // Tyr's Blessing

Creature — Hippogriff // Instant — Adventure (2/3)

Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

Tyr's Blessing

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

6.7 /10
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Emerald Dragon  Dissonant Wave

Emerald Dragon // Dissonant Wave

Creature — Dragon // Instant — Adventure (4/4)

Flying, trample

Dissonant Wave

Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)

7.7 /10
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Ettercap  Web Shot

Ettercap // Web Shot

Creature — Spider Beast // Instant — Adventure (2/5)

Reach

Web Shot

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

6 /10
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Pegasus Guardian  Rescue the Foal

Pegasus Guardian // Rescue the Foal

Creature — Pegasus // Instant — Adventure (3/3)

Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.

Rescue the Foal

Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)

7.2 /10
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Young Red Dragon  Bathe in Gold

Young Red Dragon // Bathe in Gold

Creature — Dragon // Instant — Adventure (3/2)

Flying
Young Red Dragon can't block.

Bathe in Gold

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

7.2 /10
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Calim Djinn Emperor

Calim, Djinn Emperor

Legendary Creature — Djinn Noble (5/6)

Flying, ward
Calim's Breath — , Discard Calim: Tap up to one target nonland permanent. Draw a card. Then you may exile two other cards named Calim, Djinn Emperor from your graveyard. When you do, return Calim, Djinn Emperor from your graveyard to the battlefield tapped.
When you discard Calim, conjure a card named Calim, Djinn Emperor into your library seventh from the top.

10 /10
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Chardalyn Dragon

Chardalyn Dragon

Artifact Creature — Dragon (4/4)

Flying

4.2 /10
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Illithid Harvester  Plant Tadpoles

Illithid Harvester // Plant Tadpoles

Creature — Horror // Sorcery — Adventure (4/4)

Ceremorphosis — When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.

Plant Tadpoles

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

8.6 /10
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Alaundo the Seer

Alaundo the Seer

Legendary Creature — Human Shaman (3/5)

: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.

6.6 /10
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Iron Golem

Iron Golem

Artifact Creature — Golem (5/3)

Vigilance
Iron Golem attacks or blocks each combat if able.

3.2 /10
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Jon Irenicus the Exile

Jon Irenicus, the Exile

Legendary Creature — Elf Wizard (3/5)

At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.

10 /10
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Owlbear

Owlbear

Creature — Bird Bear (4/4)

Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.

7.5 /10
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Chaos Balor

Chaos Balor

Creature — Demon (4/5)

Flying
Whenever Chaos Balor attacks or dies, choose two. Each mode must target a different player.
• Target player discards all the cards in their hand, then seeks that many nonland cards.
• Chaos Balor deals 2 damage to target player and they create two Treasure tokens.
• Chaos Balor deals 2 damage to each creature target player controls. Those creatures perpetually get +2/+0.

10 /10
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AirCult Elemental

Air-Cult Elemental

Creature — Elemental (2/5)

Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

2.8 /10
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Ancient Copper Dragon

Ancient Copper Dragon

Creature — Elder Dragon (6/5)

Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.

9.8 /10
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Champions of Tyr

Champions of Tyr

Creature — Angel Knight (4/3)

Flying
Double team
When Champions of Tyr enters the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."

10 /10
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Displacer Kitten

Displacer Kitten

Creature — Cat Beast (2/2)

Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

9.8 /10
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Draconic Muralists

Draconic Muralists

Creature — Dragon Bard (4/3)

When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.

8.4 /10
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Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
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Hook Horror

Hook Horror

Creature — Horror (3/3)

Molting Exoskeleton — When Hook Horror dies, it perpetually gets -1/-1. Then if that card's toughness is 1 or greater, return it to the battlefield under its owner's control.

10 /10
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