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Phantasmal Fiend (Alliances)

Phantasmal Fiend

Alliances — Common

Creature — Illusion

Phantasmal Fiend rulings:

2021-03-19: Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

2021-03-19: Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

2021-03-19: Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

2008-10-01: Effects that switch power and toughness are always applied last when determining a creature's power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend's first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.

2005-11-01: Note that the wording "Effects that alter the creature's power alter its toughness instead, and vice versa, this turn" has been removed.

Phantasmal Fiend (Alliances)

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