Phantasmal Fiend
Alliances — common
Creature — Illusion
Phantasmal Fiend rulings:
There are no rulings for Phantasmal Fiend.
Alliances — common
Creature — Illusion
Phantasmal Fiend rulings:
There are no rulings for Phantasmal Fiend.
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Choose one —
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Stickers
— : Switch this creature's power and toughness until end of turn.
— Whenever this creature attacks, it gets +5/+5 until end of turn.
— 3/2
— 2/7
Creature — Elemental (1/3)
Flying
: Windreaver gains vigilance until end of turn.
: Windreaver gets +0/+1 until end of turn.
: Switch Windreaver's power and toughness until end of turn.
: Return Windreaver to its owner's hand.
Creature — Elemental Beast (2/4)
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Creature — Elemental Beast (1/3)
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Creature — Turtle (1/4)
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Creature — Shapeshifter (2/4)
: Switch Crag Puca's power and toughness until end of turn.
Creature — Bird Wizard (3/1)
Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Creature — Dwarf Shaman (1/2)
: Switch target creature's power and toughness until end of turn.
Creature — Weird (1/5)
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
Legendary Creature — Spirit (1/2)
: Switch each creature's power and toughness until end of turn.
Creature — Merfolk Wizard (1/2)
: Switch target creature's power and toughness until end of turn.
Artifact Creature — Myr (1/4)
: Switch Myr Quadropod's power and toughness until end of turn.
Stickers
— : This creature gets +1/-1 until end of turn.
— When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power.
— 5/1
— 4/7
Instant
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
Instant — Arcane
Switch target creature's power and toughness until end of turn.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Legendary Planeswalker — Tezzeret
+1: Create a colorless artifact token named Etherium Cell with ", Sacrifice this artifact: Add one mana of any color."
?2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.
?7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5."
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