Trial of Strength
Amonkhet Remastered — Uncommon
Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner's hand.
Amonkhet Remastered — Uncommon
Enchantment
When Trial of Strength enters, create a 4/2 green Beast creature token.
When a Cartouche you control enters, return Trial of Strength to its owner's hand.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 3/3 green Beast creature token.
II -- You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III -- Up to two target creatures each get +2/+2 and gain trample until end of turn.
Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Enchantment — Saga // Enchantment Creature — Snake Monk (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill three cards. Create a 1/1 colorless Spirit creature token.
II -- Put a +1/+1 counter on target creature you control.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
Kirin-Touched Orochi
Whenever Kirin-Touched Orochi attacks, choose one --
o Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
o Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn.
When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
Enchantment
When Trial of Ambition enters, target opponent sacrifices a creature.
When a Cartouche you control enters, return Trial of Ambition to its owner's hand.
Legendary Enchantment Creature — Shrine (3/4)
, : Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Enchantment — Saga // Legendary Land
(As this Saga enters and after your draw step, add a lore counter.)
I -- For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II -- Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III -- Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Jurassic Park
(Transforms from Welcome to ....)
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
: Add for each Dinosaur you control.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment
When Path to the World Tree enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Enchantment
When Trial of Zeal enters, it deals 3 damage to any target.
When a Cartouche you control enters, return Trial of Zeal to its owner's hand.
Enchantment
When Trial of Knowledge enters, draw three cards, then discard a card.
When a Cartouche you control enters, return Trial of Knowledge to its owner's hand.
Enchantment
When Killer Service enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Enchantment Creature — Insect Monk (1/1)
Bestow
Enchanted creature gets +1/+1.
Landfall -- Whenever a land you control enters, you may pay if Springheart Nantuko is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchantment
When Arboreal Alliance enters, create an X/X green Treefolk creature token.
Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
III -- Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
Enchantment
: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep ." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.