Bloodfire Infusion
Apocalypse — Common
Enchantment — Aura
Sets Bloodfire Infusion has been printed in:
Apocalypse — Common
Enchantment — Aura
Sets Bloodfire Infusion has been printed in:
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At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
Enchantment
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Enchantment — Aura
Enchant creature
Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Enchantment
, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Enchanted creature gets -1/-1 until end of turn.
: Enchanted creature can't block this turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has ": Target creature gets -1/-1 until end of turn."
Enchantment
Tap two untapped creatures you control: Tap target creature.
Enchantment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Enchantment
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
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