Illusion // Reality
Apocalypse — uncommon
Instant // Instant
Sets Illusion // Reality has been printed in:
Apocalypse — uncommon
Instant // Instant
Sets Illusion // Reality has been printed in:
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Target creature gets -1/-1 until end of turn.
Day
Creatures target player controls get +1/+1 until end of turn.
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.
Ice
Tap target permanent.
Draw a card.
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Instant // Instant
Exile target attacking creature.
Chaos
Creatures can't block this turn.
Instant
Counter target spell if it shares a color with a creature you control.
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Death
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
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