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Last Stand (Apocalypse)

Last Stand

Apocalypse — Rare

Sorcery

Sets Last Stand has been printed in:

Last Stand (Apocalypse)

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Cards like Last Stand in Apocalypse:

Aether Mutation

Aether Mutation

Sorcery

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

4.7 /10
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Urborg Uprising

Urborg Uprising

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Draw a card.

3.8 /10
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Planar Despair

Planar Despair

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Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.

1.4 /10
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Gerrards Verdict

Gerrard's Verdict

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Target player discards two cards. You gain 3 life for each land card discarded this way.

2.5 /10
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Tranquil Path

Tranquil Path

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Destroy all enchantments.
Draw a card.

1.7 /10
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Death Mutation

Death Mutation

Sorcery

Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.

3.9 /10
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Gaeas Balance

Gaea's Balance

Sorcery

As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.

1.8 /10
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Dead Ringers

Dead Ringers

Sorcery

Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

0.8 /10
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Death Grasp

Death Grasp

Sorcery

Death Grasp deals X damage to any target. You gain X life.

5.9 /10
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Dwarven Landslide

Dwarven Landslide

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Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.

1.9 /10
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Last Caress

Last Caress

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Target player loses 1 life and you gain 1 life.
Draw a card.

1 /10
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Squees Revenge

Squee's Revenge

Sorcery

Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.

7.1 /10
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Illuminate

Illuminate

Sorcery

Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.

1.5 /10
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Guided Passage

Guided Passage

Sorcery

Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.

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Life  Death

Life // Death

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All lands you control become 1/1 creatures until end of turn. They're still lands.

Death

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

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False Dawn

False Dawn

Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.

1.7 /10
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Vindicate

Vindicate

Sorcery

Destroy target permanent.

9.7 /10
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Temporal Spring

Temporal Spring

Sorcery

Put target permanent on top of its owner's library.

5.4 /10
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