Last Stand
Apocalypse — Rare
Sorcery
Sets Last Stand has been printed in:
Apocalypse — Rare
Sorcery
Sets Last Stand has been printed in:
TCGPlayer low price:
Buy now! ▶Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Draw a card.
Sorcery
Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
Sorcery
As an additional cost to cast this spell, sacrifice five lands.
Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Sorcery
Kicker—, Sacrifice a land. (You may pay and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If this spell was kicked, destroy another target land.
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Kicker and/or (You may pay an additional and/or as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its kicker, it deals X damage to that creature's controller. If this spell was kicked with its kicker, you draw X cards.
Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.
Death
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.