Order // Chaos
Apocalypse — Uncommon
Instant // Instant
Exile target attacking creature.
Chaos
Creatures can't block this turn.
Apocalypse — Uncommon
Instant // Instant
Exile target attacking creature.
Chaos
Creatures can't block this turn.
TCGPlayer low price:
Buy now! ▶Instant — Trap
If a white creature is attacking, you may pay rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
Creature — Whale // Instant — Adventure (6/6)
Flash
Ward
Horned Loch-Whale enters tapped unless it's your turn.
Lagoon Breach
The owner of target attacking creature you don't control puts it on the top or bottom of their library.
Instant // Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Run
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Creature — Pegasus // Instant — Adventure (3/3)
Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
Rescue the Foal
Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Instant // Instant
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Ends
Target player sacrifices two attacking creatures.
Instant // Sorcery
Exile target card from a graveyard.
Draw a card.
Consume
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Creature — Snake // Instant — Adventure (5/6)
Vigilance
During your turn, prevent all damage that would be dealt to Guardian Naga.
Banishing Coils
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
Instant
Devoid (This card has no color.)
Exile target creature and target land.
Instant // Sorcery
Destroy target attacking or blocking creature.
Market
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Creature — Snake Dragon // Instant — Adventure (7/6)
Dread Linnorm can't be blocked by creatures with power 3 or less.
Scale Deflection
Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant // Sorcery
Target creature gets +1/+0 and gains indestructible until end of turn.
Lead
Aftermath (Cast this spell only from your graveyard. Then exile it.)
All creatures able to block target creature this turn do so.
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.
Resurgence
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Creature — Dragon // Instant — Adventure (5/6)
Flying
Whenever Sapphire Dragon attacks or blocks, scry 2.
Psionic Pulse
Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.
Warden
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Creature — Serpent Dragon // Instant — Adventure (6/6)
Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.
Capsizing Wave
Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Instant // Sorcery
Create two 1/1 white Warrior creature tokens with vigilance.
Finish
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Instant // Sorcery
Target creature gets +X/+0 until end of turn, where X is its power.
Victory
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gains double strike until end of turn.
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