Symbiotic Deployment
Apocalypse — Rare
Enchantment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat." —Eladamri
Apocalypse — Rare
Enchantment
Skip your draw step.
, Tap two untapped creatures you control: Draw a card.
"You know your orders. I know your hearts. Now the stronghold will know defeat." —Eladamri
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When Spelunking enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Enchantment
When Garruk's Uprising enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample.
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
At the beginning of your end step, choose one or more —
• Put a +1/+1 counter on target creature with a counter on it.
• Draw a card if you control an enchanted creature.
• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
Enchantment
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Enchantment Creature — Spirit (2/2)
Constellation — Whenever Eidolon of Blossoms or another enchantment you control enters, draw a card.
Enchantment
Tap two untapped creatures you control: Tap target creature.
Enchantment — Aura
Enchant creature you control
When Setessan Training enters, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment
Whenever a creature you control enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a spell that targets a creature you control, draw a card.
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)
When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Enchantment
As Ineffable Blessing enters, choose white-bordered or silver-bordered.
Whenever a creature you control with the chosen border enters, draw a card.
Enchantment — Saga // Enchantment Creature — Dragon Spirit (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Create a 1/1 green Human Monk creature token with ": Add ."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Remnant of the Rising Star
Flying
Whenever another creature you control enters, you may pay . When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
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