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Fishliver Oil (Arabian Nights)

Fishliver Oil

Arabian Nights — Common

Enchantment — Aura

Sets Fishliver Oil has been printed in:

Fishliver Oil (Arabian Nights)

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Cards like Fishliver Oil in Arabian Nights:

Unstable Mutation

Unstable Mutation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

2.4 /10
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Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

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Dandn

Dandân

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Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.

2.7 /10
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Sindbad

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Creature — Human (1/1)

: Draw a card and reveal it. If it isn't a land card, discard it.

1.9 /10
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Oubliette

Oubliette

Enchantment

When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)

8.8 /10
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Drop of Honey

Drop of Honey

Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.

2.4 /10
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Cyclone

Cyclone

Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

2.1 /10
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Magnetic Mountain

Magnetic Mountain

Enchantment

Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.

2.8 /10
~$18
Old Man of the Sea

Old Man of the Sea

Creature — Djinn (2/3)

You may choose not to untap Old Man of the Sea during your untap step.
: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.

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Wyluli Wolf

Wyluli Wolf

Creature — Wolf (1/1)

: Target creature gets +1/+1 until end of turn.

1.4 /10
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Hasran Ogress

Hasran Ogress

Creature — Ogre (3/2)

Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay .

2.2 /10
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Jandors Saddlebags

Jandor's Saddlebags

Artifact

, : Untap target creature.

5.4 /10
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Serendib Djinn

Serendib Djinn

Creature — Djinn (5/6)

Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.

1.4 /10
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Island Fish Jasconius

Island Fish Jasconius

Creature — Fish (6/8)

Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.

1.8 /10
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Merchant Ship

Merchant Ship

Creature — Human (0/2)

Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.

1.1 /10
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Flying Men

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Creature — Human (1/1)

Flying

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City in a Bottle

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Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

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Protection from red

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