Ifh-Bíff Efreet
Arabian Nights — Rare
Creature — Efreet
Flying
: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Arabian Nights — Rare
Creature — Efreet
Flying
: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Buy now! ▶Creature — Monger (3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature — Spider (3/5)
Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Creature — Spider (2/7)
Reach
: Silklash Spider deals X damage to each creature with flying.
Legendary Creature — Spirit (5/5)
, : Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — , Discard Arashi: Arashi deals X damage to each creature with flying.
Creature — Beast (6/6)
Hexproof
You can't cast noncreature spells.
: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
Creature — Elemental (7/7)
Flash
Reach
When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Minotaur Monger (3/3)
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Creature — Elephant (4/3)
Trample
: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Creature — Human Archer Ranger Werewolf // Creature — Werewo (2/2)
: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Nightfall Predator
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Creature — Human Archer (2/2)
: Femeref Archers deals 4 damage to target attacking creature with flying.
Creature — Elf Warrior Scout (1/2)
, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
Creature — Human Archer (2/3)
: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
Creature — Elemental (6/6)
When Tornado Elemental enters, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Creature — Spider (2/3)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Phyrexian Spider (2/4)
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Elf Archer (1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
Creature — Insect (0/2)
Defender (This creature can't attack.)
Whenever Hornet Nest is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature — Dragon (5/5)
Flying
Haste (This creature can attack and as soon as it comes under your control.)
When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
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