Repentant Blacksmith
Arabian Nights — Rare
Creature — Human
Repentant Blacksmith rulings:
There are no rulings for Repentant Blacksmith.
Arabian Nights — Rare
Creature — Human
Repentant Blacksmith rulings:
There are no rulings for Repentant Blacksmith.
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When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Legendary Creature — Human Soldier (4/4)
Protection from red
When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Kor Soldier (2/2)
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Creature — Human Knight (2/2)
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Giant Cleric (3/3)
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Creature — Goblin (1/1)
: Keeper of Kookus gains protection from red until end of turn.
Creature — Shapeshifter (4/4)
: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Creature — Phyrexian Zombie Knight (2/2)
First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Human Cleric (1/3)
Protection from red
, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Creature — Merfolk Wizard (2/1)
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Legendary Creature — Human Knight (2/2)
First strike, protection from red
When Tivadar of Thorn enters, destroy target Goblin.
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.
Equip
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