Festering Goblin
Archenemy — Common
Creature — Zombie Goblin
Sets Festering Goblin has been printed in:
Archenemy — Common
Creature — Zombie Goblin
Sets Festering Goblin has been printed in:
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Buy now! ▶Creature — Zombie Shaman (2/2)
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, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Creature — Demon (5/5)
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Avatar (6/6)
Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Creature — Elemental (3/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Zombie Wizard (3/3)
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Zombie (2/2)
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Creature — Avatar (6/5)
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Creature — Zombie (2/1)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Zombie Horror (2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
Creature — Skeleton Warrior (1/1)
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Creature — Zombie Mutant (5/3)
: Regenerate Twisted Abomination. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Vampire Dragon (5/5)
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
: Vampiric Dragon deals 1 damage to target creature.
Creature — Hydra Beast (0/0)
Feral Hydra enters with X +1/+1 counters on it.
: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Creature — Human Spellshaper (2/2)
, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Artifact Creature — Sphinx (5/5)
Flying
When Magister Sphinx enters, target player's life total becomes 10.
Artifact Creature — Human Wizard (3/3)
When Architects of Will enters, look at the top three cards of target player's library, then put them back in any order.
Cycling (, Discard this card: Draw a card.)
Legendary Creature — Human Shaman (5/4)
Whenever an opponent casts a spell, Kaervek the Merciless deals damage equal to that spell's mana value to any target.
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